I've taken to calling this space a Panel. The next object we need represents a single space on the game boards.
#BATTLE SHIP SIMULATOR HOW TO#
We'll see a lot of those characters when we show how to play a game in the next part of this series. The Description attribute records the display character used for each of these statuses. To represent all of these statuses, I created an enumeration called OccupationType: public enum OccupationType
NOTE: This is Part 2 of a three-part series demonstrating how we might model the classic game Battleship as a C# program.